Darkbasic создание 3D игр. ULTimate в Грозном

Автор: Павел
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Объявление подано: 7 ноября 2017 г. 4:16

Создавать 3D игры What Makes DarkBASIC So Special?
For the first time ever, the power of the PC and Microsofts game engine Direct X can now be controlled by everyday PC users. Its no longer the sole domain of the expert C programmer. Anyone with a PC can now make 3D objects move around the screen interacting with other game objects and taking live responses from the game players inputs. Features
All games can be distributed as a stand alone executable! General Features 2D Features
Automated Double Buffering
Full-Screen Display Modes
AVI Animation Control
MIDI/MP3 Music Control
Over 45 Demos
Over 25 Tutorials
Over 600 Textures
Over 120 Sound Effects
900 3D Models 10 Image Formats Supported
Super-Fast 2D blitting
Mirror, Stretch, Blur and Fade
Screen-Sized sprites
Transparency
Fast Collision
Animated Sprites
Gamma Control
Scale Sprites
2D Drawing Functions 3D Features Misc. Features
X and 3DS Files Supported
Landscape Terraforming
Built-in 3D Primitives
Dynamic Model Space
Polygon Collision Detection
Full Model Manipulation
Model Animation
Ambient Lighting
Directional Lighting
Texture Filtering
Alphablending
Fogging Mouse Control
Keyboard Control
Force-Feedback Control
Gaming Device Control
System Handling
File Handling
User Friendly Editor
Integrated Help System
Extensive Exampes
Command Line Interface
Save As Single Executable Can I Make Commercial Quality Games?

Other people are! So there is no reason why you cant too. If youve got the dedication and skill then you could produce a game worthy of retail with DarkBASIC. A number of DarkBASIC developers release their games into the Shareware market selling via their own web sites. Others have their games sold via independant distributors and publishers. If its really good you can even find your game appearing on magazine CDs which is what happened to Star Wraith 3, featured in the PC Zone magazine for a number of months running. But Ive Never Programmed Before!
We can all sympathise with this - no-one is born knowing how to program a computer game and at times it can seem like a very distant and alien language. We were well aware of this when we designed DarkBASIC and tried our hardest to create a language that is as easy to read as it is powerful. Have a look at the example commands below - see if you can work out what they would do in your game:

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